Final Fantasy XI: Treasures of Aht Urhgan Screenshots |
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| Posted by: | Luke | Date added: | 02.23.06 |
| Categories: | [ Xbox 360 Games ] | ||
| News: | |||
| Check out these 17 new screenshots showing Final Fantasy XI: Treasures of Aht Urhgan. The graphics don't look that great, but let's hope for improvements graphically in the near future. Our source was unspecific as to whether these are from the Xbox 360 or PC build. This time, the pictures come with some background info. See below! Nashmeira II "Empress of Aht Urhgan, 16th ruler of the Majaab Dynasty. Nashmeira proclaims herself to be the Empire--the very embodiment of the nation. She is rarely seen in public; however, her militaristic statements are the cause of much concern for Aht Urhgan's neighboring countries. Ignoring the views of her advisors, Nashmeira has recently ordered a large-scale recruitment of mercenaries to deal with the barbaric races inhabiting the lands that surround the Imperial capital." Grand Vizier Razfahd Razfahd is the young vizier who heads the Aht Urhgan government and carries out the will of the Empress. He is currently burdened with solving the domestic and external matters of the Empire. Razfahd's military skill often places him at the forefront of battle, where he commands the Imperial Guard, "The Immortals." President Naja Salaheem President of the mercenary company "Salaheem's Sentinels," Naja Salaheem has a quick eye for profit and gives constant attention to her company's earnings. "Gil makes the world go 'round" is her motto. A word from the president: "Our company prides itself on being personally sanctioned by the Empress. We have a long and distinguished history in providing our mercenaries with good service, high rewards, transportation expenses, and furnished rooms. We offer an especially warm welcome to adventurers who are experienced in battle. Millions of gil await those who are willing to put forth the effort!" The Road to Aht Urhgan "The once sleepy port town of Mhaura has become the center of unprecedented commotion. The cause of this disturbance can be attributed to the arrival of mercenary recruiters from the Aht Urhgan Empire, a land far to the east of Windurst. Starting in the city of the Tarutaru, they have been touting the benefits of their Empire-sanctioned business throughout Vana'diel in an effort to garner the interest of prospective candidates, and also seek to organize a ferry route from Mhaura to the Imperial capital of Al Zahbi. The majority of the conservative townspeople frowns upon the insistence of their foreign visitors. However, the large number of action-starved Mithran mercenaries is putting pressure on the governor, who is gradually losing her resolve to refuse entry to the Empire's ships. Why is the Empress so desperate to recruit mercenaries? What trouble is brewing in the Near Eastern land of Aht Urhgan? The road to epic new adventures will soon be revealed... " Aydeewa Subterrane This extensive network of tunnels lying beneath the Wajaom Woodlands is covered in subterranean plants, ranging from vines to ferns, fungi, and moss, giving the caverns a unique vibrancy unseen on the surface. The Aydeewa Subterrane was once a site of the ancient Olduum civilization until sinking almost completely into the ocean. However, traces of the past can still be seen in the stone pillars and altars scattered about the area. The Empire of Aht Urhgan maintained the caverns until recently, when the increasing beastman threat forced them to withdraw. Now the Aydeewa Subterrane is plagued with Qiqirn and Mamool Ja thieves looking for treasure among the ruins. Nashmau "After striking north from the Imperial capital, a perilous voyage across the roiling seas of the Cyan Deep will bring travelers to Azouph Isle. This mist-shrouded island is home to the solitary settlement of Nashmau. Once a supply base for the Imperial navy, it was abandoned after a plague descended upon its population; the Qiqirn have since taken the town as their own. The diminutive beastmen have reopened a section of the port in order to trade with fishermen and other visitors to the Arrapago Islands. To the east of Nashmau lies a stretch of mudlands known as the ""Deadmist Marsh."" " Qiqirn These diminutive beastmen reside together with the civilized races of Vana'diel. Most Qiqirn make their home in a city located in the heart of the Aht Urhgan Empire's western half. They tend to have an easygoing and cheerful personality, but have difficulty speaking the common language due to their unusual vocal cords. Even so, it is not uncommon to hire a Qiqirn as a shop or guild assistant, thanks to their reliability and surprisingly quick wits. Some Qiqirn have even made use of their sharp sense of smell to become extremely wealthy in the production of fragrances. According to their oral tradition, the ancestors of the Qiqirn lived a nomadic life in the northern lands. Even today, remnants of the Qiqirn's ancient lifestyle may be seen in their unique customs, such as their sheep-led wagon homes, their leather clothing, and their habit of carrying their valuables with them at all times. Assault "Let's see herrre, you wanna know about ""Assault,"" do ya? ""Assault"" means to make a sudden raid on an arrrea. Put simply, we send mercenaries to a place where there are lots of enemies, and tear 'em to bits. May seem rrrough, but that's the mercenary way. Here's how it works: First, you gotta go to the ""Commissions Agency,"" and look for a job that's rrright for you. Then muster as many mercenary buddies as you need and head for the site. All you've gotta do after that is brrreak loose and wreak some havoc. But you can't bring too many people or you'rrre likely to attract too much attention. That's why the Imperial Army has taken the rrresponsibility to make sure no one else enters the area and disturbs your Assault. On the other hand, that means you're not gonna be getting any help, either. It's your choice whether you wanna be handsomely rewarded or come rrrunning home with your tail between your legs...if you manage to get out alive, that is." Nashmeira proclaims herself to be the Empire--the very embodiment of the nation. She is rarely seen in public; however, her militaristic statements are the cause of much concern for Aht Urhgan's neighboring countries. Ignoring the views of her advisors, Nashmeira has recently ordered a large-scale recruitment of mercenaries to deal with the barbaric races inhabiting the lands that surround the Imperial capital." | |||
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