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Lots more on Two Worlds

Posted by: Luke Date added: 03.04.06
Categories: [ Xbox 360 Games ]
News:
Two Worlds, an RPG title in development by Topware Interactive, has an official website that has been spilling TONS of information on the game.

With the release date of Elder Scrolls Oblivion being announced just recently, the screenshots and moveshots on this site may just steal the limelight. Okay, Two Worlds is not going to be released for a while so is unlikely to detract from Oblivion sales, but it sure does give the future of Xbox 360 RPGs a rose tint.

Key Features
  • Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.
  • Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.
  • Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences.
  • Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers".
  • Unique magic system. The Players are allowed to assemble their own magic spells.
  • Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts.
  • A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.
  • Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.
  • Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.
  • Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.
  • Advanced Artificial Intelligence that manages group behaviour of large virtual communities.
    Up to 8 players in the multiplayer mode.
    Symphonic music to make the experience more emotional and memorable.
  • Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible.
  • Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology

Let me get this right, I can ride on the back of a giant lizard? Sweet!

The graphics look awesome. Check out the 9 screenshots below for more on that, but if you really have the time and connection speed, Moveshots are where you want to be. Similar to the MotoGP 2006 3D screenshots, but in WMV format, Two Worlds Moveshots are essentially an integration of 50 to 500 screenshots, aklowing us to dive head first into a scene. Check them out here! Also, click here for a stunning 3MB panoramic screenshot (JPG).

Gameplay

The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play.


The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play.


Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in.

Combat

The combat is organized in a sequence of actions. The basic ones are launched automatically (i.e. simple slash with the sword). However, special actions, skills, or items must be activated by players. The more challenging the opponent, the more skill and tactics it will require to outwit them, but at the same time it will be possible to face a stronger foe and win. Players will discover different ways to use and combine skills. They will seek for weak points in the opponent's defence and actively create situations to utilize this knowledge. They will set traps, hit and run, or just cut their way through hordes of weaker monsters.

You can see a bunch of concept art and annotated sketches below - for more, head here.

What can I say? Post your comments in this news thread to tell me what you think of Two Worlds so far!

Networked Items: (1) - Two Worlds


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