Lots more on Two Worlds |
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| Posted by: | Luke | Date added: | 03.04.06 |
| Categories: | [ Xbox 360 Games ] | ||
| News: | |||
| Two Worlds, an RPG title in development by Topware Interactive, has an official website that has been spilling TONS of information on the game. With the release date of Elder Scrolls Oblivion being announced just recently, the screenshots and moveshots on this site may just steal the limelight. Okay, Two Worlds is not going to be released for a while so is unlikely to detract from Oblivion sales, but it sure does give the future of Xbox 360 RPGs a rose tint. Key Features
Let me get this right, I can ride on the back of a giant lizard? Sweet! The graphics look awesome. Check out the 9 screenshots below for more on that, but if you really have the time and connection speed, Moveshots are where you want to be. Similar to the MotoGP 2006 3D screenshots, but in WMV format, Two Worlds Moveshots are essentially an integration of 50 to 500 screenshots, aklowing us to dive head first into a scene. Check them out here! Also, click here for a stunning 3MB panoramic screenshot (JPG). Gameplay The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play. The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play. Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in. Combat The combat is organized in a sequence of actions. The basic ones are launched automatically (i.e. simple slash with the sword). However, special actions, skills, or items must be activated by players. The more challenging the opponent, the more skill and tactics it will require to outwit them, but at the same time it will be possible to face a stronger foe and win. Players will discover different ways to use and combine skills. They will seek for weak points in the opponent's defence and actively create situations to utilize this knowledge. They will set traps, hit and run, or just cut their way through hordes of weaker monsters. You can see a bunch of concept art and annotated sketches below - for more, head here. What can I say? Post your comments in this news thread to tell me what you think of Two Worlds so far! | |||
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